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Impel

Ship image
will be later

[Impel] Multispectrum Energized Membrane II Dark Blood EM Armor Hardener 400mm Steel Plates II Dark Blood Kinetic Armor Hardener 400mm Steel Plates II Dark Blood Thermal Armor Hardener Damage Control II
50MN Quad LiF Restrained Microwarpdrive
Improved Cloaking Device II
Medium Trimark Armor Pump II Medium Trimark Armor Pump II

List of all things in this fit:

Tuning modules:

  • Medium Trimark Armor Pump II
  • Medium Trimark Armor Pump II

High slots:

  • Improved Cloaking Device II

Mid slots:

  • 50MN Quad LiF Restrained Microwarpdrive

Low slots:

  • Multispectrum Energized Membrane II
  • Dark Blood EM Armor Hardener
  • 400mm Steel Plates II
  • Dark Blood Kinetic Armor Hardener
  • 400mm Steel Plates II
  • Dark Blood Thermal Armor Hardener
  • Damage Control II
Name
Ship
Impel
Tuning modules
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
High slots
Improved Cloaking Device II
Mid slots
50MN Quad LiF Restrained Microwarpdrive
Low slots
Multispectrum Energized Membrane II
Dark Blood EM Armor Hardener
Dark Blood Kinetic Armor Hardener
Dark Blood Thermal Armor Hardener
400mm Steel Plates II
400mm Steel Plates II
Damage Control II

Basic information about the ship:

Fraction:

Amarr

Class:

Deep Space Transport


General ship parameters:

Cargo capacity: 3100 m³

Fleet Hangar Capacity: 50000 m³

Ship Warp Speed: 3,3 AU/s


Shields:

2000

0%

20%

70%

88%

Armor:

4300

50%

35%

62%

80%

Hull:

4500

33%

33%

33%

33%

For each skill level "Transport Ships":

  • 5.0 % bonus to fleet hangar capacity
  • 4.0 % bonus to all armor resistances

For each skill level "Amarr Hauler":

  • 7.5 % bonus to Armor Repairer amount
  • 5.0 % bonus to ship max velocity

Role bonus:

  • 2.0 + bonus to ship warp core strength
  • 100.0 % bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules
  • 90.0 % reduction to effective distance traveled for jump fatigue